Baris Cigal
Welcome to my online profile and portfolio.
I am a multidisciplinary developer and technical leader with over 20 years of experience across real-time technologies, software development, game production, animation, and interactive experiences.
My career spans hands-on development, R&D, entrepreneurship, and creative and technical leadership. I have founded companies, directed large production teams, and developed games, simulations, immersive applications, and interactive systems for industries including entertainment, healthcare, aerospace, and enterprise technology.
Working with Unreal Engine, Unity, C#, C++, Python, and TypeScript, I combine software development with expertise in real-time rendering, procedural systems, technical art, hardware integration, and production pipelines.
I enjoy solving complex technical challenges, connecting creative and engineering disciplines, and turning ambitious ideas into working technologies.
Below is a selection of self projects I've developed, directed, or contributed to throughout my career.
Showcase:
Games I’ve Developed
Games
Games


Baris Cigal - Games Showcase 2020

Bounty Hunt The Game

Spelling Bear Game Play

Project : Iron Angels

Showcase:
Animation Movies Directed
Animations
Animations
Keloglan TV Series Directors Reel

Ceidot - Umaykut Game Trailer Video

TR-Tech AUV Production Movie (Realtime)

Chimera Entertainment Projects: Art & Tech Art Oversight Showcase
As Head of Art & Tech Art at Chimera Entertainment, I oversaw various projects but was not directly involved in the creation and operational tasks. The exceptional visuals of these games were crafted by the "incredibly" skilled team I managed
![]() Songs of Silence | ![]() Xcom Legends |
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![]() Shadow and Bone |


















